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All original content on this website is © Rockman World 2009
Megaman/Rockman is © Capcom | We are not, in any way, affiliated or associated with Capcom - We're only a fan site.
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Content Megaman Zero
The Rockman Zero series is the fifth series in Capcom's
Rockman video game franchise, created by Keiji Inafune. Consisting of
four games developed for the Game Boy Advance by Inti Creates, the
series began with the release of Rockman Zero in 2002.
Like the Rockman X and classic Rockman series, the Rockman Zero
series is a 2D platform game with run and gun elements that places a
heavy emphasis on memorizing boss patterns and selecting the correct
weapons to use against enemies. Unlike previous series, the stages of
the Zero series are interconnected by an overworld map. The player is
assigned missions in Rockman Zero, but Rockman Zero 2 and later
entries returned to the standard format that allows the player to
select a mission from a stage select screen.
One noticeable change from previous Rockman series is the ability
of the main character Zero to level up his weapons and gain new skills
by defeating enemies. A new Cyber Elf System allows Zero to equip small
helper beings known as "Cyber Elves" to assist him in combat. This
system can cause permanent changes such as increasing Zero's life bar
or even covering dangerous spikes, or grant temporary enhancements,
such as the ability to deflect bullets for a short time. Zero can equip
three Cyber Elves, but doing so causes a drop in his rank level. Later
entries in the Zero series had more lenient prerequisites for the usage
and consumption of Cyber Elves.
Another new addition to the franchise is the presence of elemental
weapons; Zero gains three element chips that can be attached to any of
his four weapons--the Z-Buster, the Z-Saber, the Triple Rod, and the
Shield Boomerang. Doing so adds elemental effects to his attacks.
Games
Sources
The Undernet Square and Wikipedia
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